There are three tweened curves between the top and bottom – also in CYAN. Maybe this is the proper technique, but I am doing something wrong?Next, I downloaded T-Splines, and ran the command: “Convert Nurbs or Mesh to T-splines”. Rhino for Windows. It did transform the topology to T-splines, but I am not sure what to do next. Which is OK with me. Use as many vertices as needed.OK. )Last, but not least, I tried this technique: I divided the cockpit area into several sections and then used the NETWORKSRF COMMAND to create multiple surfaces.
In Rhino3Dand Grasshopper, colorize a mesh surface dependant on its slope angle. Rhino3D, at least for me, seems like it is the easiest; most intuitive; and it seams to have the most features. Step 4: The Rhino command prompt ‘Select a mesh to create a nurbs surface' is displayed. Anyway, I have played around with Rhino now and have to say I really like it. I used NETWORKSRF to generate the surface pictured here:As you can see, the resulting surface has issues where I outline a red ellipse. Thanks a lot, SharkaPlease check your browser settings or contact your system administrator.
Another possibility would be several cross section curves, top, bottom and middle profile curves and NetworkSrf.How accurate and detailed do you want your model to be?Thank you. Frequently a few more but simpler shapes will give better results.Do you know enough of Rhino to create a shape similar to the airliner without starting with Rhino?Looking at some online photos of the IL-86 the rear of the fuselage does not appear to be a simple cone.
it’s another steep learning curve if you’re not au fait with sub d modelling but well worth looking into. Seamless (watertight or closed) mesh Rhino creates triangles and quadrilaterals meshes for export into various file formats. Good point. Convert mesh to surface in Rhino 1. [/quote]I am attaching two screen shots and the my .3dm file.Your curve network does not meet a requirements for NetworkSrf.Your contours are polylines with kinks, not smooth degree 2 or higher curves.You may be trying to work more precisely than the resolution of the mesh you are starting with.It appears that you are trying to develop a single surface for the nose which includes the flat windows and associated creases. You could try to extract the Wireframe of the original surface, and then use those new curves to recreate the new one (NetworkSrf command). Any comments Yea or Nea?Anyway, I know this was a long reply…any help, guidance, comments, suggestions are appreciated. In Rhino 6 WIP you can select the mesh as the source of points to test. Would you give me the permission to use this definition? A mesh is triangulated polygons approximating the geometry (the more dense the triangles, the closer to the actual geometry), whereas a "surface" is the actual mathematical expression of the geometry (NURBS and the like) and what you're seeing in the viewport is a translation of that expression (which is why the shaded bits don't always line up perfectly with the isoparms) for reference but any …
I will include your name in my progress and description summary.-Andrea I used a different color for each section, as pictured here:I am not sure if this is the best way to do this? It’s priced on volume so I’m guessing the slight deviation in shape and with apertures etc the cost won’t move much.I figured it would be too expensive for injection molding…I have been using Hi, I know it has been over a month now, so I hope it is Ok to keep using this thread. If a mesh is generated from a solid, there will be no holes in the mesh. Is it possible to convert a mesh into Surface by grasshopper as i know it is possible to convert mesh to polysurface in Rhino by command Mesh to Nurbif it is not possible , how can i Populate or spread component into mesh or Polysurfacethanks Erick ... what about the second part , is it possible to populate component into mesh the same way we subdivide a surface This way you can do quad and tri mesh in one def, good for meshes that have both. I picked at it, made some conversions, but all I managed to do are messy polysurfaces. Did you start from curves in Max? However, as pictured here, the result of TWEEN curves doesn’t generate curves that I can use for PATCH or LOFT:(The cockpit windshield surface is in CYAN. Geometry will be tiled UTiles times in the surface u direction, VTiles times in the surface v direction and WTiles times in the surface normal direction.
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