I think Notsers from 2 month ago is the most relevant. Bha Smolensk can get blap in one volley, i don't said overpen is not a thing, but gamble on that is really a bad move for me. She even has the durability despite being worth 0.9 VU. * Flamu (who can of course make any ship perform as if it were op) made a pretty good pitch for the existence of a Russian bias in his video on the
Sorry to hear that thinking about a tactic isn't your cup of tea. It feels the same way as playing Belfast, Kutuzov or Flint. Mouse’s Little White Christmas Review 2019 #1 – Eight Bees. A brush with celebrity!!! From the NA forum where they have it now. Players in the know are disinclined to drink the red Kool-aid — and with good reason. 19km is too much for those shells. So essentially 10 minutes of whining, that in order to have 20km range, you need to pick 4point skill.
Overall absolutely monstruous in good hands, but not much in any other player hands. Between the Speaking of damage output and setting fires: It’s true that Smolensk’s AP and HE shells are found wanting in terms of raw damage output and fire chance compared to the 152mm, 203mm and 240mm guns of her competitors. Like i don't want to play against a conqueror, in my Kreml, because it will melt me ? In the end, it doesn’t matter if the enemy Smolensk is good or not. In a division this thing is a real monster if you pick complementing ships.... Auto-ricochets happen just often enough to make you want to pull your hair out. And my point was: no, they wont figure out, see Belfast, Kutuzov From the NA forum where they have it now. Never submarines, they said. This in essence gives you the ability to go past the 27mm threshold. The size of these angles varies with range, but even at a distance of 15km, Yamato is looking at needing Smolensk to be angled out at least 30º from a flat broadside before she gets that magical combination of thick enough armour to arm her fuse AND enough space along her shell path to land a citadel hit. This goes to (130/6)*1.3 = 28.1666 => 28mm pen with IFHE. Inside that distance, short of shells dunking beneath the water first, their AP rounds will pass clean through resulting in over penetrations despite hitting the bullseye of her machine spaces.Thus, battleships have to wait until Smolensk is angled in order to have a chance at landing penetrating and citadel hits. The esteemed Little White Mouse has reviewed the But with AFT and module you can get this up to 19.2km (which I will be rockin) Even moreso when compared to some overpowered pipe-dream super battleship that's faster than any cruiser like Georgia. Still able to sit in smoke and spam HE all over the place but if it gets close it is extremely squishy. Mouse seems to share my one big frsutration with the current RN BB's, there are no decent brawlers amongst them. Is kinda boring to play for me. Alle 22/8/2019 alle 22:42, ShinGetsu ha scritto: Assuming Range mod wasn't removed somewhere during balans process. - 3rd slot? I have literal pages of armour values, diagrams and charts mapping all of this crap, but presenting it would have only confused people who were looking for a simple yes/no binary.I could chat your ear off forever about the armour changes. Are the event containers worthwhile.. 1 hour ago WHERE is NARAI? She’s got the firepower. I think he meant the relevant part... that is the actual ship statistics. [COR3]
Added to that, you dont have a CV in every battle anymore. On 8/21/2019 at 10:27 PM, 159Hunter said: lel 19,2 km, guess itll fit the current sniping meta a lot... You mean the yolo meta The KGV with full turret traverse build used to be able to get and work fairly close but those days have gone. But than you wont have OP 20km range of super spaming no-go zone (e.g. 19km is too much for those shells. Feels like, both are kinda useless, so i still might take the Dispersion mod. What is the credit making potential compared to the other coal ships around that price? Which kinda negates the need to take Rudder/Engine mod in slot 2. It's a terrible ship. For some battleships with high velocity shells like Roma, you’re looking at ranges closer to 20km. Lighting them up in radar did bugger all because all the BB shells that hit seemed to do scratch damage and I was too busy trying to get away in order to bring my guns onto them. A brush with celebrity!!! FP + BoS + fire mitigation module + anti-fire flag on BBs is mandatory if you want to play the much needed tank role, even if you can do the meme secondary build. I expected her to have a turning radius at the 820m mark or greater — something like Chapayev or Shchors. My sentiments about the match are already soured. This is typical "WG ninjanerf ships after all CCs reviews have come out to just Fu**k with their constumers" tactics. only got it right away because it was so hyped. I figured 155mm Mogami was one of the biggest losers with the change, as she loses that beautiful fire starting ability.From what I have seen elsewhere the IFHE changed bump her to 38mm allowing for penetrations on 32mm clad ships and she matches the 38mm USN BB decks so full pens there as well.This means Mogami gets full HE shell damage on most ships she can see from T6-T10, and considering the IJN HE shells have good alpha it's probably worth it over fire chance.I knew there was a reason I gave my 155 mogami a dedicated IFHE captain!The lower the base fire chance per shell is, the less IFHE hurts your overall fires per minute.And Mogami has unusually low base fire chance for 6" guns.So relative to her peers, the downsides are not too bad.IJN HE has higher damage but lower fire chance so the change from -3% to *0.5 fire chance doesn't hurt her as much and that 3mm larger caliber brings her base HE pen up to 31 as opposed to 30 mm for 150s and152s (and 180s).
Over penetrations abound. [COR3] It's your choice or do you need the approve of the community everytime you make one ? I deal with mentioned ships in the same way. On the one hand, I don’t want to play against your new ship. I'm seeing some 200k dmg games that make 500k profit, which seems low - Last Stand: Flamu said, Smolensk loses rudder and engine to HE all the time. Archived.
This would scale back her rate of turn down from 5.7º/s to 5.2º/s or less — still decent but definitely more in line with the Soviet light cruisers as a whole.And let me be clear: I’m aware I’m unfairly gate-keeping which ships are allowed to be agile. Not an easy match and dont play too close, but you can do it Dafuq am i supposed to do with my Kiev captain?How about the upcoming Orkan? Max 18km for me is enough. [SCRUB] Play her often. - SI+DE - IFHE+CE This distinction is hella-important.
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